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	<title>Wild Musings</title>
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	<link>http://wildmusings.wildmusegames.com</link>
	<description>The Wild Muse Games.com Game Design Blog</description>
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		<title>Thoughts on Mystic Empyrean RPG and Collaborative World Design</title>
		<link>http://wildmusings.wildmusegames.com/2012/05/thoughts-on-mystic-empyrean-rpg-and-collaborative-world-design/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/05/thoughts-on-mystic-empyrean-rpg-and-collaborative-world-design/#comments</comments>
		<pubDate>Sun, 20 May 2012 04:07:36 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[collaborative world-building]]></category>
		<category><![CDATA[mystic empyrean]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=65</guid>
		<description><![CDATA[I picked up the 236 pg PDF of Mystic Empyrean by D. Brad Talton Jr., which was also the result of a successful&#160; Kickstarter.&#160; The game really hits on all cylinders.&#160; Mystic Empyrean in a nutshell? Think the never-ending story meets Everway and Nobilis.&#160; The game is a GMFul shared collaborative-world building RPG set against [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>D&amp;D Last and the Decline of RPG&#8217;s</title>
		<link>http://wildmusings.wildmusegames.com/2012/04/dd-last-and-the-decline-of-rpgs/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/04/dd-last-and-the-decline-of-rpgs/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 01:12:13 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Rant]]></category>
		<category><![CDATA[Tabletop Industry]]></category>
		<category><![CDATA[Tabletop News]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=62</guid>
		<description><![CDATA[So, a few of may have heard that they’re working a new edition of some game called Dungeons and Dragons, putative market leader and synonymous flagship of the hobby known as Role Playing Games, currently owned by the Hasbro-WoTC Military-Industrial-Entertainment complex. There has been much in the way of wailings and the gnashing of teeth [...]]]></description>
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		<item>
		<title>&#8230;because the creation of a character is a game in itself</title>
		<link>http://wildmusings.wildmusegames.com/2012/04/because-the-creation-of-a-character-is-a-game-in-itself/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/04/because-the-creation-of-a-character-is-a-game-in-itself/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 05:23:15 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design Journal]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=59</guid>
		<description><![CDATA[So, was reading a thread on the RPGsite,&#160; http://www.therpgsite.com/showthread.php?t=22579 (Why I think GURPS and Hero are having popularity problems), one poster said… You know what I notice? The prevalent theme in this thread is character creation is too involved. Hate to bring another game into this but the prevalent theme for 5e is that the [...]]]></description>
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		<title>Some Discussion of &#8216;Story Games&#8217; and the axes of RPG design</title>
		<link>http://wildmusings.wildmusegames.com/2012/04/some-discussion-of-story-games-and-the-axes-of-rpg-design/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/04/some-discussion-of-story-games-and-the-axes-of-rpg-design/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 03:14:46 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=50</guid>
		<description><![CDATA[Posted this in thread in very long RPG net thread, It codifies a lot of my thinking on my game design. Where do we draw the line for Story Games Reposting here&#8230; Quote Originally Posted by TheRoleplayer I see many people claiming they&#8217;re not into story games and, while I believe I grasp its basic [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Thoughts on Diaspora RPG and Collaborative World-Building.</title>
		<link>http://wildmusings.wildmusegames.com/2012/04/thoughts-on-diaspora-rpg-and-collaborative-world-building/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/04/thoughts-on-diaspora-rpg-and-collaborative-world-building/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 08:24:15 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>
		<category><![CDATA[Design Journal]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Diaspora]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=48</guid>
		<description><![CDATA[Picked up VSCA publishing’s Diaspora the other day. Diaspora is a hard-sf game tool-kit using the FATE rules system, with an emphasis on collaborative world-building and shared authorship. from the introduction … Diaspora is written deliberately to be a tool kit. We provide a setting but we encourage you not to use it. We want [...]]]></description>
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		</item>
		<item>
		<title>Design Alternatives Analysis Archive</title>
		<link>http://wildmusings.wildmusegames.com/2012/02/design-alternatives-analysis-archive/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/02/design-alternatives-analysis-archive/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 18:14:17 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>
		<category><![CDATA[RPG Community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[tabletop rpg design]]></category>
		<category><![CDATA[therpgsite]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=35</guid>
		<description><![CDATA[I&#8217;ve been taking part in Bloody Stupid Johnson&#8217;s mega-thread on the therpgsite. He has put together an extensive survey of mechanics and considerations in RPG design. You can find it here. Design Alternatives Analysis Archive Lots of good design related info.]]></description>
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		<title>Thoughts on Other Worlds RPG and Collaborative World Building</title>
		<link>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-other-worlds-rpg/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-other-worlds-rpg/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 09:49:14 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design Journal]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=28</guid>
		<description><![CDATA[Picked up Other Worlds the other day. Basically, it&#8217;s a rules lite universal RPG with a collaborative world-building mechanic driving it. It gets a LOT of things right. First and foremost it puts world creation as a collaborative process, though a bit abashedly; Try to make sure that everyone takes part and gets to have [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Thoughts on Microscope and Grand Storytelling/Collaborative World Design</title>
		<link>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-microscope-and-grand-storytellingcollaborative-world-design/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-microscope-and-grand-storytellingcollaborative-world-design/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 06:18:42 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>
		<category><![CDATA[Design Journal]]></category>
		<category><![CDATA[Microscope Universalis word design collaborative]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=24</guid>
		<description><![CDATA[So just finished reading Ben Robbins Microscope . Very clever design. I&#8217;d call it a &#8216;Grand Storytelling&#8217; game in the vein of Aria&#8217;s Interactive History. It has two major phases, the setup phase in which everything is collaborative and focused on consensus building, and the play phase, which calls upon each player to author era&#8217;s, [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>After a Thousand Years&#8230; We Live AGAIN!!!</title>
		<link>http://wildmusings.wildmusegames.com/2012/01/after-a-thousand-years-we-live-again/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/01/after-a-thousand-years-we-live-again/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:40:11 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design Journal]]></category>
		<category><![CDATA[Tabletop News]]></category>
		<category><![CDATA[Aria]]></category>
		<category><![CDATA[Ars Magica]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[O:CotEC]]></category>
		<category><![CDATA[Oneirokos: Chronicles of the Eternal Cycle]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Rune]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=12</guid>
		<description><![CDATA[To paraphrase Patton, &#8216;I have returned.&#8217; Returned to what, you may ask? I have returned to working on my Magnum Opus. Oneirokos: Chronicles of the Eternal Cycle. Oneirokos: Chronicles of the Eternal Cycle is a troupe-based role-playing game of collaborative world-building, grand storytelling and communal fantasy. So what does that mean? Troupe Style Play: In [...]]]></description>
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