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	<title>Wild Musings</title>
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	<description>The Wild Muse Games.com Game Design Blog</description>
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		<title>Design Alternatives Analysis Archive</title>
		<link>http://wildmusings.wildmusegames.com/2012/02/design-alternatives-analysis-archive/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/02/design-alternatives-analysis-archive/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 18:14:17 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>
		<category><![CDATA[RPG Community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[tabletop rpg design]]></category>
		<category><![CDATA[therpgsite]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=35</guid>
		<description><![CDATA[I&#8217;ve been taking part in Bloody Stupid Johnson&#8217;s mega-thread on the therpgsite. He has put together an extensive survey of mechanics and considerations in RPG design. You can find it here. Design Alternatives Analysis Archive Lots of good design related info.]]></description>
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		<title>Thoughts on Other Worlds RPG and Collaborative World Building</title>
		<link>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-other-worlds-rpg/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-other-worlds-rpg/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 09:49:14 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design Journal]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=28</guid>
		<description><![CDATA[Picked up Other Worlds the other day. Basically, it&#8217;s a rules lite universal RPG with a collaborative world-building mechanic driving it. It gets a LOT of things right. First and foremost it puts world creation as a collaborative process, though a bit abashedly; Try to make sure that everyone takes part and gets to have [...]]]></description>
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		<title>Thoughts on Microscope and Grand Storytelling/Collaborative World Design</title>
		<link>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-microscope-and-grand-storytellingcollaborative-world-design/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/01/thoughts-on-microscope-and-grand-storytellingcollaborative-world-design/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 06:18:42 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design & Theory]]></category>
		<category><![CDATA[Design Journal]]></category>
		<category><![CDATA[Microscope Universalis word design collaborative]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=24</guid>
		<description><![CDATA[So just finished reading Ben Robbins Microscope . Very clever design. I&#8217;d call it a &#8216;Grand Storytelling&#8217; game in the vein of Aria&#8217;s Interactive History. It has two major phases, the setup phase in which everything is collaborative and focused on consensus building, and the play phase, which calls upon each player to author era&#8217;s, [...]]]></description>
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		<title>After a Thousand Years&#8230; We Live AGAIN!!!</title>
		<link>http://wildmusings.wildmusegames.com/2012/01/after-a-thousand-years-we-live-again/</link>
		<comments>http://wildmusings.wildmusegames.com/2012/01/after-a-thousand-years-we-live-again/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:40:11 +0000</pubDate>
		<dc:creator>Rob Muadib</dc:creator>
				<category><![CDATA[Design Journal]]></category>
		<category><![CDATA[Tabletop News]]></category>
		<category><![CDATA[Aria]]></category>
		<category><![CDATA[Ars Magica]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[O:CotEC]]></category>
		<category><![CDATA[Oneirokos: Chronicles of the Eternal Cycle]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Rune]]></category>

		<guid isPermaLink="false">http://wildmusings.wildmusegames.com/?p=12</guid>
		<description><![CDATA[To paraphrase Patton, &#8216;I have returned.&#8217; Returned to what, you may ask? I have returned to working on my Magnum Opus. Oneirokos: Chronicles of the Eternal Cycle. Oneirokos: Chronicles of the Eternal Cycle is a troupe-based role-playing game of collaborative world-building, grand storytelling and communal fantasy. So what does that mean? Troupe Style Play: In [...]]]></description>
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