From my original post I discussed the 3 corner stones of Aria’s mythmaking, MetaDesign, Playable Realism, and Myth Creation. Aria’s approach to Myth Creation, as… Read More »Thoughts on Aria and Collaborative World-Building–Part 3–Interactive History
So Reading through Aria’s Interactive History chapter which ties into their Narrative ENvironment and Society Determinants rules. Basically, you rate a society on various attributes… Read More »Social Parameters in Ray WInnigers Underground
Thoughts on Aria: Canticle Of The Monomyth and Collaborative World-building: Part 2–Character Creation
So from my first post on Aria we discovered that Aria’s Mythmaking is based on 3 key concepts, MetaDesign, Playable Realism, and Myth Creation. For… Read More »Thoughts on Aria: Canticle Of The Monomyth and Collaborative World-building: Part 2–Character Creation
Aria: Canticle of the Monomyth is the notorious Fantasy Role Playing Game (with a unique emphasis on the fantasy) published by Last Unicorn Games in… Read More »Thoughts on Aria: Canticle of the Monomyth and Collaborative World-Building.
So, was reading a thread on the RPGsite, http://www.therpgsite.com/showthread.php?t=22579 (Why I think GURPS and Hero are having popularity problems), one poster said… You know what… Read More »…because the creation of a character is a game in itself
Picked up VSCA publishing’s Diaspora the other day. Diaspora is a hard-sf game tool-kit using the FATE rules system, with an emphasis on collaborative world-building… Read More »Thoughts on Diaspora RPG and Collaborative World-Building.
Picked up Other Worlds the other day. Basically, it’s a rules lite universal RPG with a collaborative world-building mechanic driving it. It gets a LOT… Read More »Thoughts on Other Worlds RPG and Collaborative World Building