From my original post I discussed the 3 corner stones of Aria’s mythmaking, MetaDesign, Playable Realism, and Myth Creation. Aria’s approach to Myth Creation, as… Read More »Thoughts on Aria and Collaborative World-Building–Part 3–Interactive History
Design & Theory
So Reading through Aria’s Interactive History chapter which ties into their Narrative ENvironment and Society Determinants rules. Basically, you rate a society on various attributes… Read More »Social Parameters in Ray WInnigers Underground
Thoughts on Aria: Canticle Of The Monomyth and Collaborative World-building: Part 2–Character Creation
So from my first post on Aria we discovered that Aria’s Mythmaking is based on 3 key concepts, MetaDesign, Playable Realism, and Myth Creation. For… Read More »Thoughts on Aria: Canticle Of The Monomyth and Collaborative World-building: Part 2–Character Creation
Aria: Canticle of the Monomyth is the notorious Fantasy Role Playing Game (with a unique emphasis on the fantasy) published by Last Unicorn Games in… Read More »Thoughts on Aria: Canticle of the Monomyth and Collaborative World-Building.
So this is post is an explication of some ideas I’ve had regarding the Design as Play elements of Oneirokos: Chronicles of the Eternal Cycle.… Read More »Immersive Exploration and joys of Vignette Play
This is a shameless repost from Google+ +Christopher Helton , Well, It’s not like +James Raggi recent blog post, in that it is a more… Read More »Box Theory! -Toybox, Sandbox, Storybox.