Posted this in thread in very long RPG net thread, It codifies a lot of my thinking on my game design. Where do we draw… Read More »Some Discussion of ‘Story Games’ and the axes of RPG design
Picked up VSCA publishing’s Diaspora the other day. Diaspora is a hard-sf game tool-kit using the FATE rules system, with an emphasis on collaborative world-building… Read More »Thoughts on Diaspora RPG and Collaborative World-Building.
Picked up Other Worlds the other day. Basically, it’s a rules lite universal RPG with a collaborative world-building mechanic driving it. It gets a LOT… Read More »Thoughts on Other Worlds RPG and Collaborative World Building
So just finished reading Ben Robbins Microscope . Very clever design. I’d call it a ‘Grand Storytelling’ game in the vein of Aria’s Interactive History.… Read More »Thoughts on Microscope and Grand Storytelling/Collaborative World Design
To paraphrase Patton, ‘I have returned.’ Returned to what, you may ask? I have returned to working on my Magnum Opus. Oneirokos: Chronicles of the… Read More »After a Thousand Years… We Live AGAIN!!!